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Atelico AI Engine

Studio Atelico
NEWcodingaudio

Run game AI on the player's device, not in the cloud.

Key facts: Atelico AI Engine, from Studio Atelico (veterans from Uber, Meta and Creative Assembly), runs game AI inside the game process on the player's device: language models, image generation, semantic search, speech, lip-sync, memory and a behaviour engine, with no cloud round-trip. It plugs into Unity, Unreal and Godot through a C ABI, and runs on Windows, macOS, Linux, iOS and Android. It was first used in the studio's debut game Bobium Brawlers.

Plans: Early Access opened on October 29, 2026, by request; pricing is not published, so check the official site before planning a budget around it.

Best for: Game studios that want smart NPCs without cloud cost, latency or an internet requirement. Who should skip it: teams happy with cloud AI or building non-game apps.

Pros

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Best for

Game studios that want smart NPCs without cloud cost, latency or an internet requirement. Who should skip it: teams happy with cloud AI, or anyone building non-game apps.

Pricing

Early Access by request (opened October 29, 2026). Pricing not published: check the official site.

FAQs

What does the Atelico AI Engine run on-device? Language models, image generation, semantic search, speech, lip-sync, memory and a behaviour engine, inside the game process.

Which engines does it plug into? Unity, Unreal and Godot through a C ABI.

Which platforms are supported? Windows, macOS, Linux, iOS and Android.

Is it generally available? No, it is in Early Access by request since October 29, 2026.

NPC dialogueOn-device voicesSmart characters

Try it on the official website — pricing and availability are confirmed there.

Visit Atelico AI Engine→

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